#include "deMath.hpp"
Include dependency graph for deVec3.cpp:

Functions | |
| void | Vec3d_Squeeze (deVec3d &v, deDouble e) |
| void | Vec3d_Cross (const deVec3d &V1, const deVec3d &V2, deVec3d &Result) |
| compute the cross product of two deVec3d | |
| void | Vec3d_Cross (const deVertex &V1, const deVertex &V2, deVertex &Result) |
| compute the cross product of two deVertex | |
| deDouble | Vec3d_Normalize (deVec3d &V1) |
| deFloat | Vertex_Normalize (deVertex &V1) |
| deARGB | Vec3d_ConvertToDot3 (const deVec3d &v, deFloat Height) |
| compute the 32-bit deARGB value for a normalized deVec3d (for dot3 bumpmapping) | |
| deARGB | Vec3d_ConvertToDot3Clamp (const deVec3d &v, deFloat Height) |
This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.
Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.
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compute the 32-bit deARGB value for a normalized deVec3d (for dot3 bumpmapping)
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compute the cross product of two deVertex
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compute the cross product of two deVec3d
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normalize a deVec3d
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"squeeze" the components of a deVec3d: if they are within Epsilon units of zero, set them to zero. Useful for getting "perfect" orthographic orientations after moving around a bit |
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normalize a deVertex
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1.3-rc3